![]() ![]() By controlling 2 or more of a specific Luxury resource and having the Currency tech researched, players can establish an Industry around that resource by having their Builder construct a special improvement, which gives bonuses unique to the resource to the host city. Monopolies on resources grant the player additional Gold and Tourism, based on the number of resources controlled and the number of foreign trading partners. The Monopolies and Corporations mode enables you to build profitable Industries around Luxury resources, found Corporations to further their development, and manufacture unique Products to secure your place in capitalist history. Dislikes civilizations that are weak in Gold per turn and military strength.Likes civilizations that have both a strong military strength and Gold per turn.Receive a random Eureka and Inspiration when establishing a Trading Post in another Civilization's city for the first time. One extra Economic Policy Slot in any government.Kublai Khan can be selected as a leader for China or Mongolia. Will hold a permanent grudge against any civ that declares war on her.Dislikes Civilizations that have declared war on her. ![]() Likes Civilizations that have not declared war on her.Both of these bonuses are doubled if the tile is your territory. +1 Movement if they begin their turn there. +5 Combat Strength for units fighting in Rainforest, Marsh, and Woods tiles.This district does not require population, is cheaper to build, cannot be built adjacent to the city center, and is not considered a specialty district. After Flight is researched, receive Tourism equal to the Culture output. A district unique to Vietnam which replaces the Encampment.They are also stronger when defending, more expensive, and have greater sight. These units have additional movement and can move after attacking. ![]()
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